
House Redoran guards the western flank of Morrowind. House Indoril occupies the heartland of Morrowind, comprising the lands south of the Inner Sea and the eastern coast. The west and south-central region is mountainous and sparsely populated with few settlements. Most of the population of Vvardenfell is confined to the relatively hospitable west and southwest coasts. There are some desert wastes outside of Vvardenfell, the Dejasyte is a desert area somewhere in Morrowind filled with monochrome grey and tan dunes and boulders, and little vegetation. Many tales are told of Sotha Sil's Clockwork City of brass, with some sources claiming it was hidden in the steaming swamps of southern Morrowind, serving as the lair of the most mysterious member of the Tribunal. The area around Tear is much hotter than the Grazelands and is "practically Argonia". Southeast Morrowind is flat, wet, and warm. The southeast is a warm coastal plain with broad cultivated areas and marshes and swamps similar to those found in Black Marsh. House Dres rules the southern sweep of Morrowind, where the fertile Deshaan plain merges with the swamps of Black Marsh. Deshaan is the broad southern plain which gradually slopes down into the dismal swamps of Black Marsh. Most of the modern population is gathered in the high hilly uplands and rich fertile river valleys of central Morrowind, especially around the Inner Sea. After the Sun's Death eruption in 1E 668 made Vvardenfell into an island and created the Inner Sea, there was a permanent population shift to the mainlaind. In ancient times, the majority of Morrowind (then named Resdayn)'s population was concentrated in Vvardenfell. It comprises the great stretch of northeastern Tamriel between the Velothi and Valus Mountains, the sea, and between the southern edge of the Deshaan plain and the northern coast. Morrowind is the northeasternmost nation of Tamriel, bounded on the north by the Sea of Ghosts, on the east by the Padomaic Ocean, on the northwest by Skyrim, on the southwest by Cyrodiil, and on the south by Black Marsh.
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Morrowind is mostly free from snow and ice (excluding Solstheim), unlike other parts of Tamriel at the same latitude. Cloud movement shows that Morrowind predominantly has upper-level southerly winds, resulting in a mild, though often hot, climate. The eastern lands have been subject to great volcanic activity, and Morrowind shows the signs of this clearly. On a clear day, denizens of Mournhold can see the peak of Red Mountain about 250 miles away (though the exact definition of a mile is unknown). The southern Deshaan plain slopes downwards to the border with Black Marsh. Mountain passes such as the Dunmeth Pass to Skyrim or the Shadowgate Pass to Cyrodiil are important trade routes. As a result of this isolation, Morrowind has developed a unique ecosystem. The Velothi Mountains separate Morrowind from Skyrim, and the Valus Mountains separate it from Cyrodiil.

The Nords of Skyrim conceded the island to Morrowind in 4E 16 following the Red Year, allowing the Dunmer to settle it without contest. Solstheim, an island in this sea near northwestern Morrowind, has not traditionally been associated with any particular province, though Morrowind had long maintained a theoretical claim to it. The Inner Sea separates Vvardenfell from the mainland, and the Sea of Ghosts lies to the region's north. It is dominated by the large island of Vvardenfell and its centerpiece, the ash-spewing Red Mountain, but also includes territory on the continental mainland.

Morrowind, previously named Dwemereth, Veloth, Resdayn, and Dunmereth, is the nation in the northeast corner of Tamriel, and the home of the Dunmer.
